BROTHERS IN ARMS HELLS HIGHWAY [2008] STEAM PC REVIEW

    πŸ†πŸ†  MASTERPIECE  πŸ†πŸ†



Hell's Highway was released in 2008 and improved upon the 2005 Brothers in Arms Road To Hill 30 which changed the Military shooter forever. Gearbox introduced revolutionary concepts and gameplay mechanics never before seen in a shooter.  And now HH brought modern graphics and a refreshing blend of first-person and 3rd person shooter mechanics that suits this new action-oriented focus while maintaining the core military fix them & flank them structure.


Ever since the 2005 BiA, It was no longer about point-and-shoot, endless shooting galleries, or gunning down hordes of brain-dead enemies that rush to their deaths. Gearbox introduced concepts like fixing & flanking the enemy that were completely new to the genre. We were used to looking at the map to check the current objective, and we started using the map to check possible flanking maneuvers. It was totally refreshing.

Hell's Highway is an impressive, highly emotional war story based on WWII Operation Market Garden. A Risky Allied effort to push deep into the Rhine by deploying elite paratroopers from the 101st airborne division into the Netherlands to end the war by Xmass. The emotional story is centered on the squad leader and main protagonist Matt Baker suffering from PTSD while trying to come to terms with the loss of fellow soldiers during the events of the main game in Operation Overlord.


This last entry in the brothers in arms series is a total masterpiece, the gameplay mechanics, enemy IA, everything is improved upon the previous games. But is not perfect, your IA teammates do as you intend most of the time, but often place themselves in the line of fire, so you have to take the broken IA into account when carefully giving orders you can't just send them to that position you have to watch over them in case they get killed for getting in the line of fire. Battles become really hard, next to impossible when you lose entire squads. The same goes for the Enemy IA, was really improved upon in the last games, sometimes they would react to your flanking maneuvers like real intelligent combatants. But sometimes, especially indoors, they will stand still waiting for you to drop them. So the IA looks advanced and fitting but is sometimes broken.

Despite many faults, the overall experience is recommended to anyone who enjoys these War Based shooters.



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